| math() The math object is used to contain a library of mathematical constant values or operations, or both. Basically, it is an object which contains the properties and methods you are using in your computations. It is a static object, as are its properties and methods, so there is no contructor function. syntax: math.propertyName math.method( parameterOne, [ parameterTwo ] ) EXAMPLE var returnLOG10 = math.LN10 This example loads the value for the natural logarithm of 10, which is 2.303585092994046, into the variable 'returnLOG10'. The Properties of the math Object are: • E • LN2 • LN10 • LOG2E • LOG10E • PI • SQRT1_2 • SQRT2 The Methods of the math Object are: • abs() • acos() • asin() • atan() • atan2() • ceil() • cos() • exp() • floor() • log() • max() • min() • pow() • random() • round() • sin() • sqrt() • tan() |